Class_name = "CBatchExplosion"
object_name = "HE_076mm_7kg_119g_water"

//  76    -350   -34,   =119,   6.5,  76.

////// PhysicsBody properties
VisualImage=0,"graphics\effects\Arm\hit_shell_he_200-1000g_water.epl",false
visualradius=12
//ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\HE\Water_Med.cfg"

ExplosionPower=0.5			//   ,   FMOD
Animation=1					//   
LiveTime=2.66					//   
AnimationTime=2.66				//   
Ranges=1,0.01,0.99,0		// (- ,  1 ,  1- ,       )
//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

//  Sphere Hit,  

Radius=13.4	//    ,   
TNT_equ=0.119	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	5,2497,	0,4993
ArmorFoug=0.8,-1,	1,482,	0,964
ArmorFoug=2.0,-1,			0,153
ArmorFoug=3.5,-1,			0,50

//  
ShrapnelQuantity=225
FragmentMass=0.0113
//  : , ,  (,   )
ArmorShr=0.0,317,	11,57,	8,143,	0,228
ArmorShr=1.3,312,	10,55,	8,138,	0,221
ArmorShr=6.7,292,	8,48,	6,121,	0,194
ArmorShr=13.4,270,	6,41,	5,103,	0,165